![]() ![]() In other words, compared to Fractured Space, where it feels like you’re controlling a bunch of oversized toys, in Dreadnought, each ship (besides the speedy corvettes) feels like it has some serious gravitas. ![]() One of the things that I noticed right away was that each ship had such ponderous movement speed. I chose the siege ship, and after a short tutorial explaining the game’s control scheme, dove right into my first few matches. I was presented with a choice of few starter ships a destroyer, which has decent armor, weapons, and speed a siege vessel, which is a lightly armored sniper ship and a tactical ship, which can heal other ships. So, I sauntered into team deathmatch, a mode which I detest, in order to get a sense of the game. Since I tend to favor having one life in a game, since that usually forces people to play much more strategically during a match, I couldn’t find a single match available-even with the game’s matchmaking set-up. First off, Dreadnought is a multiplayer-only affair, and there are only two game modes available right now-team deathmatch, where whichever team reaches one hundred points first, wins, and a last-ship-standing mode where whichever team outlasts the other, wins (with only one life apiece per ship). Well, having played a good number of multiplayer matches in Dreadnought, I can tell you that although it does do several things right, like Fractured Space it also has some things working against it. The videos made the game look so super-strategic and immersive, that I thought- this might finally be the capital ship game I’ve been looking for! Therefore, I had high hopes for Dreadnought, especially after watching several gameplay videos that were put out on YouTube by its creators. ![]() I reviewed Fractured Space upon its release, and talked about how it was a pretty decent game, but lacked several things that could have made it much better. If I hadn’t done an online search for other capital ship combat games, I would have never learnt of Dreadnought’s existence. That’s probably because Fractured Space did have at least a little bit more hullabaloo surrounding its launch, this past September. Well, that question has recently been answered-well, sorta.Īlthough developers Yegar Development/Six Foot’s space combat title Dreadnought has been out since the beginning of the year, I actually tried Edge Case Games’ Fractured Space first. SOASE was sort of the real-time equivalent to MMO2 in terms of having that “it” factor, although the exceptional Stellaris is a worthy contender to the science fiction RTS throne.īut I have always wondered- why aren’t there any games out there that allow you to take command of the fleets themselves? I’d always dreamt of playing out Star Wars-types of battles with other humans, each of us helming individual ships, or even entire task forces. But not since the now classic Sins of a Solar Empire (2008) has a game really had such a massive effect on the entire real-time space genre. On the real-time front, space combat games have fared…well…okay. Although many turn-based space games have strived to live up to MOO2’s legacy, none have fully captured the same magic that venerated and classic title did, not even the great Galactic Civilization series. The first one to gain critical acclaim was the magnificent Master of Orion 2, which hit the gaming world like a hurricane way back in 1996. Space combat games have had a pretty long and storied past within the digital gaming realm. ![]()
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